using UnityEngine;
// [Assembly-CSharp.dll].Level
public class Level : MonoBehaviour
{
    // Fields
    public int levelIndex;
    public System.Collections.Generic.List<UnityEngine.Transform> dogList;
    public System.Collections.Generic.List<UnityEngine.Transform> stoneList;
    public System.Collections.Generic.List<UnityEngine.Transform> restrictedAreas;
    public UnityEngine.GameObject[] guide;
    
    // Methods
    private void Start()
    {
    
    }
    private void Update()
    {
    
    }
    public Level()
    {
    
    }

}
